All Classes and Interfaces
Class
Description
An important aspect about this general Agent is that the only thing it maintains is
internal state and knowledge.
A SignalSensor detects a Signal.
TODO: Bidirectional edges
An Effector can emit a signal or change the physical world or change the agent's place in the world by applying a force
or update the agent's knowledge or...
A Field is a collection of GridCanvas and Controller objects
used to provide a user with a single user interface consisting
of all of these components.
A ForceEffector applies a force to the agent
Sends the message to all listeners who are within the range specified in the constructor.
A SignalSensor detects a Signal.
A Patch is like a rubber stamp applied to each location on a grid.
A pheromone is a beacon that dissipates over time and eventually goes away
A ForceEffector applies a force to the agent
The TextMapProcessor lets you specify layers of grid maps through a text file.
If you create a special sensor that doesn't just work
on signals, like a vision sensor, you'll want to
override how getValue works.